04
People of Robinville
Five familiar faces keep the town moving. Speak with them before a descent and again when you return; your progress changes what they have to tell you.
Foreman · Opening Bell
Vale
Robinville’s older foreman carries the history of House Corvin and the promises buried beneath the market.
Speak to him first to begin Opening Bell and unlock the castle gate. Return for your last-run summary, saved Bell marks, and advice.
Omenkeeper · Oaths & survival
Wren the Bellworn
The castle still rings behind their eyes. Wren remembers the cost of a descent and watches for those who return.
Find them by the old market frame for Oath guidance and reflections on your deepest room, deaths, or unfinished run.
Smith · Blade tempering
Rowan
A broad, bearded smith in a leather apron. Rowan’s welcome is practical: bring back a plan, and he will give the steel a better edge.
Visit him beside the workbench for the Tempered opening blade: a permanent starting-weapon upgrade costing 3 Bell marks after the Red Bear blueprint.
Provisioner · Supply Contract
Sable
A seasoned survivor in a sage-green cloak, travel pack close at hand. Sable measures a journey in the supplies that get you home.
Visit her at the eastern market for the Supply Contract: 2 Bell marks buys one extra starting ration on every future run after Opening Bell begins.
Alchemist · Preparation & restraint
Iona the Alchemist
An older woman with a silver braid and a teal apron, Iona grows herbs in castle mortar. Each dawn the mortar returns differently; she keeps careful notes on what takes root.
Use Prepare on Iona or her table after beginning Opening Bell. Pay 3 Bell marks once to choose a starting potion for every future run: Mending draught, Battle tincture, or Stone tonic. Switch your choice free between runs. Ask her about caches and the cost of a stronger strike or guard.